
About Me
I’m a curious problem-solver and creative technologist who blends game technology and 3D art — turning ideas into interactive experiences to play, explore, and enjoy.
My name is Ang Kang Heng from Penang, Malaysia. I’m pursuing a Bachelor of IT (Game Technology) at UTeM, achieving a 3.93 CGPA and 6x Dean’s List awards.
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I’ve worked as a Freelance 3D Artist at Precious Media Production, managing the full 3D pipeline from modeling to animation. My projects include a multiplayer roguelite (Astraeus Protocol) and web-based 3D experiences (Temporal Builder). Through these, I’ve honed skills in Unreal Engine, C++, and Blender, and earned recognition in innovation competitions.
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I’m driven by the chance to combine creativity with technology — from immersive game systems to AI-driven mechanics and digital interactivity. I’m committed to continuous learning in these areas.
What started as a love for 3D design grew into building interactive games and systems that test both logic and creativity. Today, I see myself as a builder of experiences at the intersection of technology and design, aiming to become a trusted expert who inspires others.
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Explore my projects on this portfolio, connect with me on LinkedIn, or view my work on GitHub.






